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65 Game Reviews

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Ways to get me to give a game 5 stars = make a game that synthesizes music and gameplay really well. My god the music works so well here. It's an amazing standalone piece already, but when you put it in the background of game, it just becomes so much better. And the deep chords that play when you mess up!

I know a lot of people were complaining about the shadow being hard to see but from a metaphorical point of view, I like it. I was kind of feeling like it was a graphical glitch, which was a very unsettling feeling.

I eventually got stuck in one of the levels where you are moving you and your shadow in nearly duplicate levels at the same time. I couldn't quite figure out how to line it up so I'd be desynchronized from my shadow and I kept dying. Maybe this is metaphorical of depression too?

You should think about doing ludum dare (google it)! Perhaps you can make more gamess :D

LucidShadowDreamer responds:

Whoah, thanks Johnfn! I really tried to implement the music in the game well, so I'm glad it seems as though I succeeded. The song was actually originally made about half a year ago, with no game to accompany it. But I decided to redo the piece, as well as add all the sound effects, purely for the sake of the athmosphere of the game! :'D

"And the deep chords that play when you mess up!"

=> This is my personal favorite. It pleases me that the sound suits the music so well, at most parts.

"I know a lot of people were complaining about the shadow being hard to see but from a metaphorical point of view, I like it. I was kind of feeling like it was a graphical glitch, which was a very unsettling feeling."

=> I feel pretty much the same way. Although the shadow can be difficult to see, I think that it might be for the best from as you said, a metaphorical standpoint :3

"I eventually got stuck in one of the levels where you are moving you and your shadow in nearly duplicate levels at the same time. I couldn't quite figure out how to line it up so I'd be desynchronized from my shadow and I kept dying."

Not to worry; you're not the only that has gotten stuck on some of the levels. If you're on the second one of those two, I'll give you a hint. The roof is higher for the shadow, but I made it difficult to notice :D If one jumps over the goal, and then to the top, before you fall down, you have the solution :p

"Maybe this is metaphorical of depression too?"

=> It is more meant to symbolize that you don't observe your surroundings properly, since everything is negative to you. That is, if we're talking about the same level. If you're on the former one, without any text, I don't think it really symbolizes that much :')

"You should think about doing ludum dare (google it)! Perhaps you can make more games :D"
=> I know nothing of coding, but I've spoken with another one of the game developers in this Jam, and it just might be that I'll participate in some way, or maybe musicwise XD

Thanks a lot for checking out my game, as well as for leaving an awesome review!!!

Um so yeah the game is good and all but the real highlight is DAT MUSIC. I really wish the musician had received some sort of credit or something, I'd love to hear more of his/her stuff.

The level design is incredible. Some of the best thought out levels I've had the privilege of puzzling out. Those last few grapefruit were particularly tough and satisfying.

The backstory imho felt unnecessary.

Also, man, the music. If you want some good music for your games, just contact me. I could whip up something for you. :)

I liked the part where number go up, but didn't like the part where number go down. Can make sequel where number go up faster? Thanks.

Glaiel-Gamer responds:

Try some of the advanced strategies from the wiki http://number-go-up.wikia.com/wiki/Number_Go_Up_Wiki

In a world deluged by crappy games...

One man's efforts make a difference.

The gameplay in this game was amazing. The controls were solid, they responded perfectly to my every touch, and you clearly made a lot of smart decisions with level design. The 'touch the plants to see where you've been' was a brilliant choice. Nothing was a bore (except admittedly that one level where you have to guess how to fall down - but that's just a speck on the otherwise flawless surface).

The decision to have no combat was brilliant and bold at the same time, especially these days when everyone loves to see blood. Alright, there was the lightening, but nothing ever fought back.

This game reminded me a lot of Cave Story (an excellent, free platformer). I'm sure you drew from there, because a lot of the themes are similar. But take heart; you've done well. Cave Story was one of my favorite games of all time; this plays like a prelude to it. That is one of the highest compliments I can give.

Well done.

Good game, terribly frustrating.

Nice engine, I really liked the graphics and the music especially. An excellent composer who unfortunately will now have his beautiful song associated with people tearing their hair out. After I died about 50 times on one of the levels I just couldn't take it any more. Still, I look forward to seeing more games from you. Hopefully less head bashing and more fun times.

Pretty good

A problem I noticed was that the white of the arrows would often blend in with the white of the background. I would fix that. Just add a song selection and more complicated arrows to hit and you'll have a good game on your hands.

konsole responds:

Fixing the arrows and adding more music, just seeing how well it would be received here on newgrounds. Thanks for the input.

GREATEST GAME EVER

Just make the controls fixed, add more enemy types, and then make it more easy to satisfyingly murder enemies. Then release it as 2.0. All done.

Jacquies responds:

And give it more of a purpose, yes?

I really like this game.

Very nice. I haven't played a game this good in a long time. I love the gameplay idea, and the execution is expertly done (I love 8-bit games, too). Some more variety (especially in the earliest levels, where I often end up ;) is the only real improvement I could think to make. Awesome job!

EpicShadow responds:

I agree on the early levels, some more variety early on isn't a bad idea. The later maps are rather creative though, so I encourage you to practice up and check those out. thanks for the review, medals are being worked on by NG staff now and should be up in a day or two.

Hilarious concept, mediocre execution.

The idea of the game made me giggle a little bit, because it was a good one, and the graphics shine with that traditional jtmb polish that we've all come to be familiar with... (or at least me...). However, it was very frustrating when you planned out a sequence of 2s and 3s to knock out a big number, only to have it be pushed back so far that another number got in the way and turned into a 1 and fell to the ground. I think here that the feedback that you get from the number being pushed back is not worth the frustration that you get from totally screwing up. Still an awesome game!

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