More enjoyable then it seemed.
Alright, you told me to review this a while back, but I feel like doing it right now (because I am lazy). So lets begin!
Play Experience:
Right away I see a gigantic screen. Does it really need to be that big? After that, the first thing I notice is that the background looks a lot like a rather bad looking wallpapered BMP. While it isn't wallpapered at least (as I noticed when I tried to pretend it was one of those 3D image stereo grams), you could have done your background more justice with a subtle gradient. The font on the other hand looks good.
I get to the first level and am kind of dissatisfied to see that the skears are still generic purple boxes. The color is rather nice but they look plain and uninteresting. Subtle gradients would probably look more interesting, or you could have an artist do some cooler drawings for you. However, I'll put my graphics remarks aside for now.
The learning curve seems to be pretty well done. I would think that people who aren't as proficient with the mouse as I (I beta tested my mouse game hundreds of times) might have a little trouble trying to adapt, and this could put off a few beginners. I can't really speak from experience here, however.
I also notice that I can right click and see the full menu of items... although really I remember you can't fix that so you're okay.
With the red skears, the color difference between red and purple is such that you might be able to confuse the two if you took a really quick glance. I think that maybe the colors should be opposites (yellow and blue or black and white) to save people a little bit of frustration.
Also, sound could help this game out a lot. Just something minimal to set an atmosphere would be great.
Okay, started dying on level 3 - or was it 4? A level counter would be helpful. The death messages on the other hand were a nice touch.
Level 5 was innovative. I was also glad that it wasn't so long, since I kept dying.
Level 6 seemed like it was easier then level 5- but that could have been my own fault. It was a little annoying, but thankfully you didn't keep up the purple skears coming at all directions for too long.
Level 7's design was pretty ingenious as well. I think with proper eye candy effects and better looking visuals this one could be a lot of fun. Still, it was captivating and made me focus on the game a little harder and appreciate it a bit more.
Level 8: Beat it in one try. The back and forth motion of the mouse gets a little annoying after a bit.
9: Good use of the word penultimate! ;) Still, I beat this one in 2 tries.. . It seemed a little out of place as what should be the second to hardest level.
10: Oh man. That one was just plain annoying. I decided to grit it out and beat it, since I'm guessing you went through about the same with 3:3 on my game ;) At first those random spiraling purples made me really hate it, because they seemed so random. But then I realized that they weren't random at all and there was a certain pattern that I could do every time to get them all... I'm not sure if you did that intentionally, but it was very clever. All in all a well designed level here, but it was a little too long for me to properly enjoy it; however it was a fitting end.
All in all, great job here. Your game made me feel a full range of emotions from satisfaction to pure rage (at one point) It was certainly satisfying to complete, although I don't think it merits a replay to get a perfect score - although I usually wouldn't do that any ways. Once is enough... ;)
I have to also compliment you on keeping each of your levels interesting throughout the 30 or so seconds that it takes to complete. Not once did I get bored halfway through a level: the complexity kept me interested, even through multiple replays (point in case: level 10)
As a closing comment, this game was excellent, much better then it's outward appearance betrays it to be. With a few graphical and musical changes - because NGers are like that - it could easily be 4.1-4.2 material.