00:00
00:00
View Profile johnfn

65 Game Reviews

29 w/ Responses

Good.

An excellent example of how you take a simple concept and make it into a great game. Well done. I especially liked all the different power ups, and the sound effects during them.

Well scripted.

Unfortunately, it seems like once you put out a working engine, you didn't even pay attention to whether the thing actually worked intuitively. The acceleration is way off, and when I make it slope up a sharp amount he just goes up the entire thing. That's a bit of a problem, but you still have a good game idea. The other annoying problem is that it erases your map every time you mess up. That was just a poor decision. I know it makes it harder but that is just frustratingly difficult.

Very fun game.

Excellent combination of two different game styles. I loved it. It never got boring, which is really impressive.

Good game.

Good stuff. I love 8bitness. You already mentioned the overabundance of dialog, so I won't harass you too much for that, although honestly you could have covered what took 5 minutes in 2.

I knocked you a point or 2 down for this:

"it means that you're an inept player, whether you're too arrogant to accept that or not." (found in the Author Comments)

That sort of attitude is flawed and presumptuous. First of all, if 99.9% of people can't beat a boss without practicing on monsters for an hour beforehand, thats your fault, not the gamers. Sometimes you need to tailor to more people than yourself.

Other than that, woot. I couldn't figure out how to use potions though. Do you HAVE to get into a fight in order to use items? I didn't see any sort of tutorial on how to do this.

It passed!!!!!!!!!

With a 2.28! Woot!

Next time I need to show you how to compress your audio and some stuff... hm...

What a great game!

I only docked points cause the replay factor is lame.

Wowie

I've been thinking of making something of this style for a long time. Darn can't believe you beat me to it, and not only that, but its extremely well scripted with clean graphics and good music. However I think this mighta got downrated because all of the characters are shapes. Still really well done.

TheUnsupported responds:

I think using shapes for characters was a big risk, and it sure does have result my game to have a lower score. But I didn't get lots of complain about that and people seem to have enjoy my game and thats what is important for me.

Thanks for your review.

Hmm, not sure what to say about this.

I sure hope you are the same guy who made Desktop Tower Defense (google it, they wont let me put URLs here)

Because if you aren't, you practically ripped everything except the graphics from his game.

Either way, Desktop was better because it showed you upcoming waves, and it had simpler interface and graphics, which actually improved gameplay. Plus it didn't force you to complete all the boring levels before getting somewhere interesting.

Vastly underrated.

My only complaint is that there is absolutely no strategy. Click click click. I win.

Neat, but, ARG THE BUGS.

First things first: great preloader.

Ok. I used my boomerang and just got stuck there holding it. Huh? Lets try this again. Closing out and reopening.

Now it's working fine. This time I swung the net first. You might wanna check into that little bug.

What's that little thing above my head? a STAMINA bar?? Link doesn't have STAMINA!! At least not in the real games. Lol.

The gameplay is really smooth. It really felt like I was playing Zelda, EXCEPT: the boomerang needs to bounce off them, and make that little boink noise that it always makes when it hits guys. It can't just go right through. That gives the players 'feedback' and will make the game feel a lot better.

Alright. The same boomerang holding but not throwing glitch happened. You gotta look into that.

Still, the game wasn't so bad. I took you down in graphics since they weren't yours, and style since I typically link that to graphics.

P.S. I would LOVE to see a Zelda clone from the SNES, or even better, a whole new adventure. Seriously. You'd be my hero. I've thought about doing it myself, and I'd even offer you some code I've written out except that it seems like you have done it way better here. On the other hand, if you actually ever decide to do it and need some actionscript assistance I'd gladly help out.

Takato responds:

The boomerang bug is well known and hopefully fixed.

The stamina var adds an element of strategy to a game that originally didn't need it.

The boomerang originally bounced off enemies, but it didn't have enough utility when it did. Freezing one poe out of 50 isn't really that useful.

About the Zelda clone. I flat-out refuse to make a clone of ALLTP. Not only would it be so much work that I would literally be making it for years to come, but it would also be insanely uncreative of me. I would much rather make a new game with the same graphics.

i always forget to respond to PMs. its not because i hate you, just because i forgot!!!

Male

MD

Joined on 8/16/03

Level:
20
Exp Points:
4,122 / 4,440
Exp Rank:
12,282
Vote Power:
6.16 votes
Audio Scouts
5
Rank:
Police Sergeant
Global Rank:
8,215
Blams:
474
Saves:
653
B/P Bonus:
12%
Whistle:
Normal
Trophies:
5
Medals:
49
Supporter:
11m 29d
Gear:
8