Ways to get me to give a game 5 stars = make a game that synthesizes music and gameplay really well. My god the music works so well here. It's an amazing standalone piece already, but when you put it in the background of game, it just becomes so much better. And the deep chords that play when you mess up!
I know a lot of people were complaining about the shadow being hard to see but from a metaphorical point of view, I like it. I was kind of feeling like it was a graphical glitch, which was a very unsettling feeling.
I eventually got stuck in one of the levels where you are moving you and your shadow in nearly duplicate levels at the same time. I couldn't quite figure out how to line it up so I'd be desynchronized from my shadow and I kept dying. Maybe this is metaphorical of depression too?
You should think about doing ludum dare (google it)! Perhaps you can make more gamess :D
Whoah, thanks Johnfn! I really tried to implement the music in the game well, so I'm glad it seems as though I succeeded. The song was actually originally made about half a year ago, with no game to accompany it. But I decided to redo the piece, as well as add all the sound effects, purely for the sake of the athmosphere of the game! :'D
"And the deep chords that play when you mess up!"
=> This is my personal favorite. It pleases me that the sound suits the music so well, at most parts.
"I know a lot of people were complaining about the shadow being hard to see but from a metaphorical point of view, I like it. I was kind of feeling like it was a graphical glitch, which was a very unsettling feeling."
=> I feel pretty much the same way. Although the shadow can be difficult to see, I think that it might be for the best from as you said, a metaphorical standpoint :3
"I eventually got stuck in one of the levels where you are moving you and your shadow in nearly duplicate levels at the same time. I couldn't quite figure out how to line it up so I'd be desynchronized from my shadow and I kept dying."
Not to worry; you're not the only that has gotten stuck on some of the levels. If you're on the second one of those two, I'll give you a hint. The roof is higher for the shadow, but I made it difficult to notice :D If one jumps over the goal, and then to the top, before you fall down, you have the solution :p
"Maybe this is metaphorical of depression too?"
=> It is more meant to symbolize that you don't observe your surroundings properly, since everything is negative to you. That is, if we're talking about the same level. If you're on the former one, without any text, I don't think it really symbolizes that much :')
"You should think about doing ludum dare (google it)! Perhaps you can make more games :D"
=> I know nothing of coding, but I've spoken with another one of the game developers in this Jam, and it just might be that I'll participate in some way, or maybe musicwise XD
Thanks a lot for checking out my game, as well as for leaving an awesome review!!!
A problem I noticed was that the white of the arrows would often blend in with the white of the background. I would fix that. Just add a song selection and more complicated arrows to hit and you'll have a good game on your hands.
Very nice. I haven't played a game this good in a long time. I love the gameplay idea, and the execution is expertly done (I love 8-bit games, too). Some more variety (especially in the earliest levels, where I often end up ;) is the only real improvement I could think to make. Awesome job!
I agree on the early levels, some more variety early on isn't a bad idea. The later maps are rather creative though, so I encourage you to practice up and check those out. thanks for the review, medals are being worked on by NG staff now and should be up in a day or two.
I've been thinking of making something of this style for a long time. Darn can't believe you beat me to it, and not only that, but its extremely well scripted with clean graphics and good music. However I think this mighta got downrated because all of the characters are shapes. Still really well done.
I think using shapes for characters was a big risk, and it sure does have result my game to have a lower score. But I didn't get lots of complain about that and people seem to have enjoy my game and thats what is important for me.
Cool thanks for the feedback. I think I released it prematurely without fixing the bugs. That's what happens on too little sleep.
How does one take down a submition? Should I bother resubmitting it? or work on a new one?
But I docked a point because it's basically just Fishy (a different Flash game) with powerups. Can't you be just a little more original? Also, I remember reading that spacebar was a fireball, but all it seemed to do was pause the game.