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Age/Gender: n/a, Male
Job: MD
I am currently working on an episodic RPG. I'm open for opinions and thoughts.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,770 / 4,010
Exp. Rank #: 4,704
Voting Pow.: 6.08 votes
BBS Posts: 2,852 (1.55 per day)
Flash Reviews: 156
Music Reviews: 90
Trophies: 4
Stickers: 0
All Flash Reviews
156 Reviews | 46 w/ Responses
Gah, what a letdown. It was just pure random violence, and there weren't even cats burning, or anything seriously funny. I smiled once or twice, but mainly cause I was worried I wouldn't smile at all. Your graphics got a lot better, but humor levels have dropped. Honestly I'd prefer if your graphics sucked but it made me laugh.
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I've been thinking of making something of this style for a long time. Darn can't believe you beat me to it, and not only that, but its extremely well scripted with clean graphics and good music. However I think this mighta got downrated because all of the characters are shapes. Still really well done.
Author's Response:
I think using shapes for characters was a big risk, and it sure does have result my game to have a lower score. But I didn't get lots of complain about that and people seem to have enjoy my game and thats what is important for me.
Thanks for your review.
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That's one of the reasons it was so cool. It was like watching TV... on my computer!! The squirrel was sort of adorable, but I thought that the pirate was going to trade the chest of nuts for the squirrels tree. But oh well.
Author's Response:
Y'know, that was close to the original idea? Aah, at least it wasn't predictable.. Anyways, thanks!
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I sure hope you are the same guy who made Desktop Tower Defense (google it, they wont let me put URLs here)
Because if you aren't, you practically ripped everything except the graphics from his game.
Either way, Desktop was better because it showed you upcoming waves, and it had simpler interface and graphics, which actually improved gameplay. Plus it didn't force you to complete all the boring levels before getting somewhere interesting.
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Good script writing and a good movie. The jokes weren't all funny but it was still pretty enjoyable throughout. I am so glad that you went against cliche to have his machine work perfectly. I think that was my favorite part. Fun things like these are why I keep coming back to Newgrounds.
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Now focus it and use it. First, try to make something longer than 10 seconds. You can do it!
The movie was alright, by the way. It was too short for me to give specific crits, but the graphics looked good.
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I've been putting off watching this because the first one wasn't super good, just alright.
Action was too slow paced unlike the last one. Half of it was exactly the same as the first, and the other half was a rip off of another Flash called Icon Wars or something which if you made I am extremely sorry. The AIM thing was dumb, I've seen that sort of plot in 10,000 different movies. Naming him BEAST made me chuckle but the rest wasn't funny at all. The ending made me yawn.
I might be being unreasonably harsh here, but there's good reason. You're on the top of NG. Your movies need to start showing that you deserve the position. Better scripts (the AIM script, the only one that appeared so far, was just recycled from other movies like I said before), unique ideas, and so forth. I want to see something in the top 50 that actually makes me go wow.
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My only complaint is that there is absolutely no strategy. Click click click. I win.
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First things first: great preloader.
Ok. I used my boomerang and just got stuck there holding it. Huh? Lets try this again. Closing out and reopening.
Now it's working fine. This time I swung the net first. You might wanna check into that little bug.
What's that little thing above my head? a STAMINA bar?? Link doesn't have STAMINA!! At least not in the real games. Lol.
The gameplay is really smooth. It really felt like I was playing Zelda, EXCEPT: the boomerang needs to bounce off them, and make that little boink noise that it always makes when it hits guys. It can't just go right through. That gives the players 'feedback' and will make the game feel a lot better.
Alright. The same boomerang holding but not throwing glitch happened. You gotta look into that.
Still, the game wasn't so bad. I took you down in graphics since they weren't yours, and style since I typically link that to graphics.
P.S. I would LOVE to see a Zelda clone from the SNES, or even better, a whole new adventure. Seriously. You'd be my hero. I've thought about doing it myself, and I'd even offer you some code I've written out except that it seems like you have done it way better here. On the other hand, if you actually ever decide to do it and need some actionscript assistance I'd gladly help out.
Author's Response:
The boomerang bug is well known and hopefully fixed.
The stamina var adds an element of strategy to a game that originally didn't need it.
The boomerang originally bounced off enemies, but it didn't have enough utility when it did. Freezing one poe out of 50 isn't really that useful.
About the Zelda clone. I flat-out refuse to make a clone of ALLTP. Not only would it be so much work that I would literally be making it for years to come, but it would also be insanely uncreative of me. I would much rather make a new game with the same graphics.
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I've been delaying watching this because recently flash that break the top 50 have been mostly under par. This one was pretty good though, and even though the plotline was mostly predictable there were a few good twists. The graphics were actually pretty bad, which made me surprised that this even got to the top 50. The sync between the music and the animation though was commendable! That must have taken some planning. There were a lot of little details, which I enjoy. All in all, it wasn't so bad. Thanks for restoring my faith in the top 50 anyways.
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