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johnfn

Age/Gender: n/a, Male
Job: MD

I am currently working on an episodic RPG. I'm open for opinions and thoughts.

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Entry #3

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johnfn

Game.

Posted by johnfn Jul. 26, 2007 @ 12:42 AM EDT

Well, I hate you all because you never talk to me. But you can make up for it right now if you check out my new game and tell me things about it. Things to add are the most important, since all my ActionScript is obviously glitch free.. :D

http://media.putfile.com/EPIC-SHIP

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The People Have Spoken

5 Comments

Jul. 26, 2007 | 1:31 PM MiniSTICKY says:

Kinda neat, But you need to regulate the gun. If you just hold space down and turn in a circle, nothing gets close.

Aug. 5, 2007 | 9:19 AM johnfn responds:

Heh, yeah, I know. But it's going to get really chaotic later on, you'll barely be able to survive with a regulation. Actually, I'm starting to have second thoughts... hm... I'll get back to you. Thanks for the suggestion.


Aug. 8, 2007 | 11:09 PM sasuke2910 says:

hmm.... try making levels and a better life bar and a main menu

Aug. 12, 2007 | 8:55 PM johnfn responds:

Ya. You don't like the life bar???? That really upsets me.


Aug. 14, 2007 | 1:51 AM asp1988 says:

cool graphics, works well, but i agree with Mini, you need a counter for that laser/gun/WhateverYouWantToCallIt. If this proves a problem later on in the game then maybe that means you should be adding in more facets for the character to fight with. Perhaps take a page from Raiden and give a small number of level-clearing bombs etc.

gl

Aug. 14, 2007 | 12:04 PM johnfn responds:

Thanks, cool ideas there. I appreciate the thoughts. There actually is a bomb, I believe its Z or X or something around theres. It doesn't clear everything, but it's almost the same.


Aug. 19, 2007 | 4:23 AM Kajenx says:

I'd say, have it so it stops when you HOLD the mouse down, then moves again when you let go. That way you don't have to click twice.


Aug. 31, 2007 | 10:32 PM Ciph3rzer0 says:

TypeError: Error #1010: A term is undefined and has no properties.
at EPICSHIP_fla::MainTimeline/loseLife()
at EPICSHIP_fla::MainTimeline/enemyBulle tLoop()

It tells me that once I die. I have flash player 9.

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